TugMe
All the mods for tugboats
# TugMe
Buy, own and modify Tugboats – and fight Pirate Tug events.
TugMe turns the Tugboat into a full player vehicle: vendors to buy from, an owner list, teleport-to-me, auto-navigation, towing, torpedoes, water mines, minicopter latching, powered electricals, a working planter/water system and more. It also runs configurable Pirate Tug events with NPCs, turrets and a locked loot crate.
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Buying and owning tugs
- Tugboat vendors – NPCs are spawned at Harbors, Fishing Villages and the Ferry Terminal (each can be toggled). Custom vendor positions are supported and vendors can be marked on the map.
- Costs – Free, ServerRewards, Economics or a list of items/resources (including custom-skinned items).
- Spawn limits – Max alive tugs per player, plus safe-spawn checks (open water, blocked prefabs, players, other tugs, building privilege).
- Commands – Spawn with
/tugboat, list/remove with/tugremove, teleport with/tugtome, mark on the map with/tugfind.
- Native tug control – Optionally block or move vanilla tugboat spawns, or only apply mods to player tugs.
Driving and gameplay
- AutoNav – A button (or
/autonav) lets the tug sail the ocean path by itself when you leave the wheel, clearing water junk piles in the way.
- Torpedoes – Reload key fires a torpedo from the driver's inventory (cooldown configurable).
- Water mines – Duck drops an inner tube and C4 mine.
- Tow winch – Add an anchor/hook to tow other boats, with collision protection to stop lag machines.
- Minicopter latch – Minis (and attack helis) land and lock onto the tug, and unlock when the pilot takes off.
- Tune your tug – Health, engine thrust, fuel per second, starting fuel, no-fuel mode, global broadcast, driver check bypass, auto-flip and deep-sea blocking.
Building on the tug
- Placement override – Place a whitelist of normally blocked deployables (turrets, SAM, planters, candles, lights, CCTV, cannons, purifiers and more) with per-tug SAM and turret limits.
- Rotate items – Hammer hit plus reload rotates supported deployables.
- Engine power – Electricals on the tug can be powered while the engine runs.
- Water system – Powered Water Purifiers feed planter boxes automatically.
/tugplantfills a planter with seeds or clones.
- Auth sharing – Boat auth also authorises gun traps, flame turrets and SAM sites.
- Cannons and cameras –
/tugcannonto mount a cannon,/tugcamto name CCTV cameras.
- Copy / paste – Admins can save a tug (including signs and photo frames) with
/tugcopyand paste it with/tugpaste.
- Safe-zone protection – Optional periodic door damage for tugs idling in safe zones.
Pirate Tug events
- Spawn on the ocean path and sail on their own with unlimited fuel.
- Configurable NPCs, auto turrets, SAM sites, gun traps and doors with health, ammo and positions.
- A loot crate (unique code lock optional) filled from a loot profile with a multiplier. Fires start on the boat after the crate is broken, and the boat is cleaned up after a timeout.
- Better NPC, Kits and alternate NPC support; announcements by toast or chat; map markers; FPS and player-proximity safeguards.
- PVE support (TruePVE hooks) and Oxide hooks for other plugins:
EventTugStarted,EventTugStopped,EventTugLooted.
- Start one manually with
/tugeventor the console commandstarttugevent x y z.
Permissions
| Permission | Grants |
|---|---|
| TugMe.Spawn | /tugboat |
| TugMe.Buy | Buy from vendors |
| TugMe.Remove | /tugremove |
| TugMe.Find | /tugfind map markers |
| TugMe.Tome | /tugtome |
| TugMe.Tomeanywhere | /tugtome and spawning without the distance and water-area checks |
| TugMe.Event | /tugevent |
| TugMe.Announce | Receive Pirate Tug announcements |
| TugMe.AutoNav | Enable AutoNav |
| TugMe.Button | See the AutoNav button when driving |
| TugMe.Place | Placement override |
| TugMe.Rotate | Rotate deployables with the hammer |
| TugMe.Torpedo | Fire torpedoes |
| TugMe.Mine | Drop water mines |
| TugMe.Latch | Minicopter latching |
| TugMe.VendorMap | Vendor map markers |
Commands
- Players:
/tughelp/tugboat/tugremove/tugtome/tugfind/autonav/tugmount/tugplant/tugcannon/tugtow/tugcam/tugevent
- Admin:
/tugtoken/tugcopy/tugpaste
- Console:
starttugevent x y z(admin / RCON)
Controls
| On the tug | Driving |
|---|---|
| Rotate = Reload + hammer hit | Fire torpedo = Reload |
| Use anchor / cannon = Duck + hammer hit | Drop mine = Duck |
| Place = Hold fire | |
Optional dependencies
ServerRewards, Economics, Kits, NpcSpawn (Better NPC), TruePVE (via hooks).
Installation
1. Drop TugMe.cs into oxide/plugins.
2. Edit oxide/config/TugMe.json to taste – every feature above is configurable.
3. Grant the permissions you want, for example oxide.grant group default TugMe.Buy.
