Downed
Downed player and NPCs
# Downed
Bring NPCs to life with an immersive wounded system.
Downed replaces instant NPC deaths with a configurable wounded state, allowing NPCs to collapse, remain incapacitated, and either recover or bleed out after a set amount of time. The plugin also extends player wounded behavior with longer bleed-out times and optional distress audio.
Perfect for PvE servers, custom events, and immersive combat experiences.
---
Features
- 🩸 NPCs enter a wounded state instead of dying instantly
- ⏳ Configurable recovery timer
- 🎲 Configurable bleed-out chance
- 🚫 Optional prevention of looting wounded NPCs
- 🔫 Downed NPCs cannot continue firing weapons
- 🎵 Optional "Help Me" audio while players are wounded
- 🧟 Ignore specific NPC types such as Scarecrows or Murderers
- ❤️ Configurable player bleed-out duration
- ⚡ Lightweight and fully configurable
Player Features
Players remain wounded for an extended configurable period before bleeding out.
Optional sound effects can play while the player is down, creating a more immersive rescue experience.
---
NPC Features
When an NPC would normally die:
- Falls into a wounded state
- Stops fighting
- Remains incapacitated
- Either recovers after the configured timer
- Or bleeds out permanently based on a configurable chance
Configuration
Customize every aspect of the wounded system including:
- Player bleed-out timer
- NPC recovery time
- NPC bleed-out percentage
- Prevent NPC looting
- Ignore Scarecrows
- Ignore Murderers
- Custom downed sound effects
- Sound effect duration
Highlights
- Works with Rust's native wounded system
- Realistic NPC incapacitation
- Configurable recovery mechanics
- Optional rescue audio
- Better PvE immersion
- Lightweight and optimized
Perfect For
- PvE servers
- Zombie events
- AI combat servers
- Roleplay communities
- Hardcore survival
- Military scenarios
Installation
1. Copy Downed.cs into your oxide/plugins folder.
2. Reload the plugin.
oxide.reload Downed
3. Edit the generated configuration file to customize timers, bleed-out chance, loot behavior, and sound effects.
---
Make every firefight more immersive with realistic wounded NPCs and extended downed mechanics.
